Introduction

Server
Province
Home Valley
US-East: Apollo
Ancien
Volvestre

Solitude was founded September 23, 2024 (11 months ago) and is actively growing a large and engaged community in Pax Dei Early Access. Our current goals are to be both experimental and positive during early access in the way that we explore and approach in-game content. These goals are in place to build a sense of purpose and establish a clear plan on day one of release in order to be immediately effective in that purpose.

Solitude provides opt-in systems designed and continually optimized for a large clan. These systems reward and encourage participation rather than penalize non-participation or setting activity or material expectations on members.

If you are excited about participating in a big, active, and highly organized community that wants to excel and shine at release, read the charter below and apply!

Charter

Organization

MemberRankDelvemasterQuartermasterBuildmaster
SperoAlderman
BattlegearElder
SlifoxElder
LurkerElder
AcomaElder
KolinElder
MagelloElder
ScoverineVillager
AethleVillager
* 57 total active members in the past 15 days
Leadership and Ranks

Pax Dei currently allows for an Alderman (clan leader), Elders (officers), and Villagers (members). Most members of Solitude are Villagers and can still fulfill functional Roles (Delvemaster, Quartermaster, Buildmaster - which are described in the next section).

Regarding Ranks, Solitude has these expectations/requirements for each:

Aldermen are responsible for overall/final decision making and clan mobilization. Their responsibilities include:

  • Maintaining the vision and culture of the clan
  • Mobilizing members to ensure systems are functioning
  • Ensuring systems are updated, improved, or added as necessary

Elders are expected to be involved clan decision making and recruitment and maintaining the culture of the clan. Their responsibilities include:

  • Helping maintain the vision and culture of the clan
  • Helping design, prioritize, and improve clan systems
  • Assist in personnel management including recruiting and onboarding

Note: the in-game rank of Elder may be ephemerally granted to Villagers (usually buildmasters) for plot permission purposes from time to time. Because of this, the discord role (and not the in-game rank) for Elders shall be considered the source of truth.

Villagers (all members) have the following responsibilities:

  • Keeping a positive mental attitude
  • Representing Solitude well on the server and to the larger Pax Dei community
  • Embracing continuous experimentation and iteration in the clan's systems and how it operates
  • Participating in and using clan systems
  • Leaving real life politics, religion, opinions, and beliefs at the door. Most of us game to escape these divisive things and instead find common ground through the game.
  • Respecting all members of the discord server, independent of whether or not they are members of the clan.
Functional Roles

Solitude defines three different functional roles each with specific responsibilities. The roles are Quartermaster, Delvemaster, and Buildmaster. These roles may be filled by either elder or non-elder members and are independent of rank.

Quartermasters are responsible for clan missions and supply. These responsibilities include:

  • Reviewing mission completions
  • Moving finished goods that are completed through the missions system to their designated storage locations
  • Maintaining project definitions in order to maintain supply quotas
  • Manually creating missions as necessary in order to maintain clan supply quotas in cases where automated projects do not keep up with demand

Delvemasters are experienced raid leaders and organizers. Their responsibilities include:

  • Scheduling, organizing, and leading events and raids

Buildmasters are proven, prolific, and talented builders in charge of the main base and other critical or aesthetic bases, features, and/or structures. Their responsibilities are:

  • Providing plots for clan infrastructure
  • Building, maintaining, and improving clan infrastructure to the highest standard of aesthetics and functionality

What Solitude Provides (our systems)

Solitude seeks to be a large, engaged, and positive community that provides its members with sustained activity and long-term vision. In order to achieve this, well orchestrated discord based and in-game systems have been put in place to encourage and reward participation with the aim of keeping members supplied, outfitted, and successful in all of their endeavors.

Sols (clan currency)

To that end, Solitude maintains a clan currency called "Sols". Sols are not a currency used to trade or barter, but is instead used to fairly distribute rare and "best-in-slot" equipment through a need vs. greed auction system managed within discord.

Sols are a measure of participation and activity, and will be familiar to those with experience in DKP or similar loot distribution systems. Sols can be earned in a variety of ways, such as raid attendance, contributing materials to the clan, membership milestones, and participation in non-raid activities. This means that members who prefer gathering, crafting, or market trading are rewarded equally to those who focus on raiding or PvP. The result is a system that supports all members, regardless of playstyle, as part of a community working toward the broader collective goals of the clan.

Projects and Missions

Missions are appeals for goods or services for the clan and are one of the primary ways to earn Sols.

Projects are sequences of gathering, refining, and crafting missions that continuously produce batches of finished goods and equipment.

The goods and equipment produced through projects are used to maintain the clan supply of items made available for consumption/use by all clan members. Surplus supply is sold at market for clan gold.

Missions and projects are maintained and reviewed by Quartermasters.

Requests

Requests are member-to-member appeals for goods or services. Both issuing and fulfilling a request through discord earns Sols from the clan. The issuer may offer additional Sols of their own as a bonus reward.

Raids and Events

Solitude runs formal raids for all dungeons, temples, and occasional PvP events. During formal raids and events master loot is utilized where all non-trash drops go to the clan (with the exception of items collected by individuals from loot piles). The clan in-turn auctions all items for members via the need vs. greed auction system.

Raid frequency will vary based on several factors such as availability of progression content or the number of Delvemasters and their personal availability.

Generally speaking, the number of formal, clan-sponsored raids per week varies, but is about two per week on average. As the clan grows and additional Delvemasters are identified, additional formal raids are possible each week.

Auctions

Items obtained from formal raids, missions, or events are auctioned shortly after acquisition.

Auctions take 48 hours to resolve and are resolved with Sols with a Need vs. Greed system. Specifically:

  • If any eligible Need bids exist for the auction, the Need-bidder with the most Sols will win, and all of their Sols will be consumed/reset.
  • If an event is associated with the auction, Need bids from event participants may be given priority.
  • When no eligible Need bids exist for an auction, Greed bids are resolved using a round-robin system: the bidder who has gone the longest without winning a Greed auction wins. If multiple bidders are tied, the winner is randomly selected. No Sols are used or consumed when winning through Greed.
  • If there is no winner or interest, the item will be listed at market for public sale.
  • To be eligible to win an auction, the bidder must have positive Sols.
  • Need bids with zero Sols are downgraded to Greed.

The strengths of this system are that it...

  • is open and deterministic
  • prevents hoarding Sols and creating a barrier for new members
  • rewards more active members while not preventing less active members from receiving loot
  • ensures mission and request participants have fair access to top-tier items
Other Systems

Solitude offers many other, more minor systems, such as Mailboxes and the "Ding" system which rewards players for keeping their skill levels up to date. Furthermore, Solitude believes in continuous iteration and improvement to all of its systems through member feedback and suggestions.

Activity Requirement

At the moment there is no formal activity requirement. Currently clan leadership will periodically review members and may release those not seen in a while or who do not actively participate in clan systems. In the future a more rigid system may be explored if the game justifies it. For now, we choose to simply reward and celebrate our most active members.

Joining

Joining Solitude generally follows a pretty rigid process (though exceptions/shortcuts are sometimes allowed for family members and close friends):

  1. Submit an application in discord
    • This will be reviewed by Aldermen and Elders and you will be DMed in discord to set up an interview if and only if we think we are a good fit for each other.
  2. Voice interview
    • This is largely just a chance to gain a sense of your personality. We'll start with some questions about your application. Then we'll go over our charter in-depth, giving you a chance to ask any and all question.
  3. Onboarding
    • We'll accept you to the clan in-game and get you set up to use all systems (discord roles, in-game mailboxes and tour, etc...)
  4. Trial period
    • There is a trial period. During this time you will be treated the same as a full member with access to all clan systems and supplies; however, during this period, we evaluate your character and general activity. We're looking for objective, flexible, and positive members that want to engage with a large clan.
  5. Full member
    • Welcome on board!

Testimonials

When I arrived at the Clan base for indoctrination, I had little idea at just how thorough the Clan management system was. Missions, Raids, PvP, and Rewards are some of the facets surrounding the clan of likeminded individuals seeking to carve out their niche in the ever expanding world of Pax Dei through a variety of engagement at your own pace. Solitude has the experience you've been searching for in a Clan that participates in many ways across the board.

- Magello

Member of Solitude

The mission system in this clan is amazing. Taking tangible goals that benefit the clan and breaking them down into tasks that individual members can choose to take on creates a real sense of team effort and accomplishment.

- Jarclan

Past Member of Solitude

Aged and lost, I arrived in Solitude searching… searching for those akin to the fortitude of mine own lion's heart. At long last, my people.

- Lurker

Elder of Solitude

Thank you Solitude for making the game fun again while we wait to see what the future holds. Solitude is a game inside the game doubling fun!

- Melfric

Member of Solitude

I joined Solitude after my old clan stopped playing. What a huge change. People on at all times. Helping each other and doing missions to help build top level items for all to be able to do dungeons together. It is fun to play with husbands and wives playing together and many others I really enjoyed chatting with.

- Billybob

Member of Solitude

Games are about having fun. In mmo games it's also about the people you are gaming with. Solitude has a clan atmosphere of enjoying the game together and being supportive of each other. There's no toxicity or elevated expectations other than have fun together.

- Kolin

Elder of Solitude

I was suddenly the last active member of a clan of friends. By luck I was introduced to a fledgling clan with strong roots and ambitious goals. A clan that provides structure, reward, camaraderie. A clan looking for those bold enough to help shape it, to which I found the call. I found Solitude and needed to look no further.

- Battlegear

Elder of Solitude